![]() But that they liked the idea of us organically coming with praying while fighting monsters like that so much that, as of next patch, it would (at this time, there were hotfix-like patches basically everyday). The mods were so amussed by the dozens and dozens of pages discussing praying in the forums that, for the first AND ONLY time, they addressed us on something Calamity related: they told us that no, spaming /pray didn’t do anything, lol, stop arguing about it. That was an incredible debate that soon devolved to something like “this is starting to sound way to much like real life praying: we’re not sure it does anything, but we really want it to, and if it doesn’t what’s the harm, so let’s all pray anyway!” So to the forums people go, to discuss if praying did anything. I feel the need to mention that so you don’t think we were that crazy, I know we were playing 1.0, but still, not THAT crazy! Previously in the whole “calamity saga” there were some rocks that spawned with the symbols of eorzean gods engrabed on them (Halone and all that, you know) and praying in front of them DID make things happen, be it cutscenes, npcs pop up and things like that. ![]() Now, this “doing the pray emote make monsters die” thing wasn’t THAT crazy of a theory. Good luck knowing why a monster died in that mess when the server didn’t even load half the players, so that helped too. Some people started saying that praying actually did something, that it made some monster die or things like that. People soon started running away, hidding, praying for the dead or to be able to get away… there was a lot of pray emote spam. We fought them, of course, but if you think that you die a lot in the current event, know that this is nowhere close to the non-stop massacre that was back then (the terrible state of the servers helped. I really can’t stress enough how much in the dark we were every time something happened, it was part of the whole “calamity experience”. But we didn’t even know if that was like, a battle we could win and repel them, or if they would disappear after certain time, or it fighting them was useless because there would be no end to them. Well, not really, it was death everywhere, but you know what I mean. Was mentioned in official channels, it was just the people still playing posting about it when we discovered things (not everything was as blatant as monsters in the cities or a huge red moon in the sky :P) Not only the monster attacks, but nothing at all related to “the end of days” It’s story time! More like, “war stories time”, I guess?īack in the 1.0 days, when all this “monsters attacking Uldah” was happening, none of these things were acknowledged by SE, not in the patch notes, nor in the forums. I was disappointed praying didn’t do anything. This is what PTSD looks like for survivors of the Calamity. It’s chaotic as hell, but also pretty entertaining (at least to me) since it’s a war zone like the one shown in the end of the calamity. But for those that didn’t know where the Rising tokens come from, they are pretty much from an instance that makes you go through 1.0 days in Uldah and get beaten by a bunch of mobs. "That does not make me a hero.So I didn’t find this out until I was running around like a potato. "I am the slayer of Ifrit," the Warrior acknowledged. ![]() You are the slayer of Ifrit, are you not? I have heard the stories." The ice of his gaze was sharpening by the moment, brittle and bright like a glacier becoming molten as it refracted the kiss of the sun. Uses Legacy!WoL, but no knowledge of 1.0 is necessary.īut the stranger did not concede so easily. Set post-Ifrit ARR through 5.3 MSQ, spoilers. Legacy Warrior of Light (Final Fantasy XIV).Elidibus/Warrior of Light (Final Fantasy XIV). ![]()
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